AI Engineer · RAG & Multi-agent Systems

Ali Ameen
AI engineer.

I build production AI systems: citation-grounded retrieval, multi-agent pipelines, and the deterministic checks that keep an LLM honest.
Also: ten years making games, one of them watched by 200M people live on broadcast.

Selected work Resume Contact

About

Hi! I'm Ali, an AI engineer. I build production AI systems: retrieval-grounded chatbots that cite real sources instead of making things up, and multi-agent pipelines that turn dense financial documents into structured analysis for clients managing billions in assets. The hard part is never getting a model to talk. It's getting it to be right, and proving it.

Before that, I spent a decade as a game developer. Mobile, PC, VR. One of my VR sports simulations ran live on broadcast at the biggest stage in the world, seen by over 200 million people. The same performance discipline that keeps a VR simulation holding frame rate is what keeps a retrieval pipeline fast under load. A few of those games are below.

Selected work

ATS Resume Review
AI Engineering 2026

ATS Resume Review

An MCP server for ATS resume scoring with zero human-facing UI. One tool, analyze_resume, meant to be called by an AI agent, not a person.

Verbatim
AI Engineering 2026–present

Verbatim

Four historical figures, one citation standard. Gandhi, Jinnah, Einstein, and Darwin, each grounded in their real writings, every claim cited.

Claude-e-Azam
AI Engineering 2025–present

Claude-e-Azam

An AI that speaks as Muhammad Ali Jinnah, grounded in 10,000+ chunks of his actual speeches, letters, and correspondence.

AIN'T cover art
AI Engineering 2025

AIN'T

An app that makes up facts and citations, deadpan, on purpose. A joke about how confident LLMs sound when they’re wrong.

Keystone cover art
AI Engineering 2025–present

Keystone

A production pipeline that reads investment documents for hedge funds and PE firms and produces structured analysis.

FLIP! cover art
Game Development 2024–present

FLIP!

A neon endless runner where you flip gravity instead of jumping. Ten zones, 30+ skins, and no patience for you dying slowly.

Fruit Splash cover art
Game Development 2023–present

Fruit Splash

A fruit-slashing game built on the pose-tracking toolkit. Your hands are the swords, your body is the controller.

Top Spot Cricket cover art
Game Development 2023–present

Top Spot Cricket

A mobile cricket game that tracks your bat and body in real time using just the front camera. No depth sensor, no extra hardware.

pose-tracking toolkit capture
Game Development 2023–present

Pose-Tracking Game Toolkit

Took the cricket tracking tech and generalized it into a toolkit for building any pose-tracking game. Used it to make baseball and tennis titles so far.

MediaPipe Unity Humanoid Avatar
Game Development 2026

MediaPipe Unity Humanoid Avatar

An open-source Unity package that drives any Humanoid-rigged avatar from a plain webcam, no depth camera, no motion capture suit.

Brian Lara and Graeme Swann in VR, IPL broadcast
Game Development 2018–2021

IPL Broadcast VR Segment

A VR cricket segment for live IPL broadcast on Star Sports: real match data piped through Kafka, so anyone in studio could play a real delivery 30 seconds after it was bowled.

Fan playing HotstarVR cricket activation
Game Development 2019–2021

HotstarVR & Caribbean Premier League VR

A public VR cricket activation. 80,000 fans played real deliveries on HotstarVR across India, and 5,000 more at the Caribbean Premier League.

Meta Quest 2 VR cricket first-person batting view
Game Development 2021–2023

Meta Quest 2 VR Cricket

A standalone VR cricket game for the Meta Quest 2. No studio, no broadcast truck, just the headset.

World’s first haptic feedback VR cricket bat
Game Development 2019–2021

World’s First Haptic Feedback VR Cricket Bat

Built with Synapse: a real cricket bat with submillimeter SteamVR tracking and force feedback on every hit, for a fully immersive batting experience.

Go, Operative! cover art
Game Development

Go, Operative!

Multiplayer engineering work on Go, Operative!

Tower's Gate cover art
Game Development

Tower's Gate

Built the first MVP of Tower’s Gate for Hayabusa Studios. Inspired by Asheron’s Call, the cult classic nobody but us seems to remember.

Renovation game cover art
Game Development 2017–2018

Homescapes-Style Renovation Game

A city-builder in the Homescapes mold: minigames, a currency economy, property flipping. Led a team of four to build it in six months.

Paint Brawl cover art
Game Development 2018

Paint Brawl

A multiplayer arena paintball game built for low-end mobile devices.

3D Farm Simulation cover art
Game Development 2018

3D Farm Simulation

Like Farmville, but worse, and less fun.

Curse of the Sunken Temple cover art
Game Development 2016–2017

Curse of the Sunken Temple

Multiplayer VR with LEAP Motion hand tracking, held to a strict 90 FPS.

80’s Mania Wrestling gameplay capture
Game Development 2016–2017

80’s Mania Wrestling

One of my first projects. A wrestling federation management game for Checkmate Creative, built for mobile.

The Language of Silence VR capture
Game Development 2019

The Language of Silence VR

A mixed reality documentary with interactive holograms of real Pakistani women sharing their stories of gender disparity.

Experience

2025 – present

AI Engineer

Independent / Consulting

Building AI systems for financial document analysis, in production with institutional clients.

2025 – present

Personal project

Claude-e-Azam

Historically-grounded AI persona of Jinnah, built on a hybrid RAG engine over the Jinnah Papers corpus. Runs on Cloudflare Workers.

2026 – present

Personal project

Verbatim

Extended Claude-e-Azam’s citation-grounded approach to four historical figures (Jinnah, Gandhi, Einstein, Darwin), each on an isolated corpus with its own citation trail.

2023 – present

Senior Developer / Technical Lead

Top Spot Games

Pose-tracking sports games and the multi-sport platform built from them.

2018 – 2023

Senior Developer / Technical Lead

Centurion VR

VR sports analysis tool for live broadcast on Star Sports India, a Unity-to-Unreal migration, and a Meta Quest 2 port.

2017 – 2018

Unity Developer / Technical Lead

OZI Technology Group

Led a team of four building a Homescapes-style renovation city-builder.

2018

Unity Game Developer

Sablo Studio

Multiplayer arena paintball and a 3D farm simulation.

2016 – 2017

Unity Game Developer

BugDev Studios

Multiplayer VR with LEAP Motion hand tracking, plus cross-platform adventure and mobile titles.

Toolkit

Game Development
UnityUnreal EngineC#C++VR / Meta QuestComputer VisionReal-time PhysicsMultiplayerMobile Optimization
AI Engineering
Claude / OpusMulti-agent SystemsChatbotsPythonLLM OrchestrationPrompt Engineering
Craft
SOLIDClean ArchitectureGitAgileCode Review

Writing

The Numbers in a Private Equity Deal Get Tested Systematically. The Reasoning Never Has.

Private equity has spent decades scrutinizing the model and waving the argument underneath it through. Large language models are the first thing capable of testing that reasoning with the same rigor, and here's what that looks like in practice.

I built an AI that answers as Muhammad Ali Jinnah, using only his own words.

Claude-e-Azam is a chatbot that answers as Muhammad Ali Jinnah, grounded entirely in his real historical record, with a citation on every real claim. Here's how it actually works.

Driving a Unity Humanoid Avatar with MediaPipe, No Depth Camera Required

How to take MediaPipe's 3D body landmarks from a plain webcam and use them to animate a full Humanoid-rigged avatar in Unity, running entirely on-device with no server and no motion capture suit.

[email protected]