I build production AI systems: citation-grounded retrieval, multi-agent pipelines, and the deterministic checks that keep an LLM honest.
Also: ten years making games, one of them watched by 200M people live on broadcast.
Hi! I'm Ali, an AI engineer. I build production AI systems: retrieval-grounded chatbots that cite real sources instead of making things up, and multi-agent pipelines that turn dense financial documents into structured analysis for clients managing billions in assets. The hard part is never getting a model to talk. It's getting it to be right, and proving it.
Before that, I spent a decade as a game developer. Mobile, PC, VR. One of my VR sports simulations ran live on broadcast at the biggest stage in the world, seen by over 200 million people. The same performance discipline that keeps a VR simulation holding frame rate is what keeps a retrieval pipeline fast under load. A few of those games are below.

An MCP server for ATS resume scoring with zero human-facing UI. One tool, analyze_resume, meant to be called by an AI agent, not a person.

Four historical figures, one citation standard. Gandhi, Jinnah, Einstein, and Darwin, each grounded in their real writings, every claim cited.

An AI that speaks as Muhammad Ali Jinnah, grounded in 10,000+ chunks of his actual speeches, letters, and correspondence.

An app that makes up facts and citations, deadpan, on purpose. A joke about how confident LLMs sound when they’re wrong.

A production pipeline that reads investment documents for hedge funds and PE firms and produces structured analysis.

A neon endless runner where you flip gravity instead of jumping. Ten zones, 30+ skins, and no patience for you dying slowly.

A fruit-slashing game built on the pose-tracking toolkit. Your hands are the swords, your body is the controller.

A mobile cricket game that tracks your bat and body in real time using just the front camera. No depth sensor, no extra hardware.
Took the cricket tracking tech and generalized it into a toolkit for building any pose-tracking game. Used it to make baseball and tennis titles so far.

An open-source Unity package that drives any Humanoid-rigged avatar from a plain webcam, no depth camera, no motion capture suit.

A VR cricket segment for live IPL broadcast on Star Sports: real match data piped through Kafka, so anyone in studio could play a real delivery 30 seconds after it was bowled.

A public VR cricket activation. 80,000 fans played real deliveries on HotstarVR across India, and 5,000 more at the Caribbean Premier League.

A standalone VR cricket game for the Meta Quest 2. No studio, no broadcast truck, just the headset.

Built with Synapse: a real cricket bat with submillimeter SteamVR tracking and force feedback on every hit, for a fully immersive batting experience.

Multiplayer engineering work on Go, Operative!

Built the first MVP of Tower’s Gate for Hayabusa Studios. Inspired by Asheron’s Call, the cult classic nobody but us seems to remember.

A city-builder in the Homescapes mold: minigames, a currency economy, property flipping. Led a team of four to build it in six months.

A multiplayer arena paintball game built for low-end mobile devices.

Like Farmville, but worse, and less fun.

Multiplayer VR with LEAP Motion hand tracking, held to a strict 90 FPS.

One of my first projects. A wrestling federation management game for Checkmate Creative, built for mobile.

A mixed reality documentary with interactive holograms of real Pakistani women sharing their stories of gender disparity.
Building AI systems for financial document analysis, in production with institutional clients.
Historically-grounded AI persona of Jinnah, built on a hybrid RAG engine over the Jinnah Papers corpus. Runs on Cloudflare Workers.
Extended Claude-e-Azam’s citation-grounded approach to four historical figures (Jinnah, Gandhi, Einstein, Darwin), each on an isolated corpus with its own citation trail.
Pose-tracking sports games and the multi-sport platform built from them.
VR sports analysis tool for live broadcast on Star Sports India, a Unity-to-Unreal migration, and a Meta Quest 2 port.
Led a team of four building a Homescapes-style renovation city-builder.
Multiplayer arena paintball and a 3D farm simulation.
Multiplayer VR with LEAP Motion hand tracking, plus cross-platform adventure and mobile titles.
Private equity has spent decades scrutinizing the model and waving the argument underneath it through. Large language models are the first thing capable of testing that reasoning with the same rigor, and here's what that looks like in practice.
Claude-e-Azam is a chatbot that answers as Muhammad Ali Jinnah, grounded entirely in his real historical record, with a citation on every real claim. Here's how it actually works.
How to take MediaPipe's 3D body landmarks from a plain webcam and use them to animate a full Humanoid-rigged avatar in Unity, running entirely on-device with no server and no motion capture suit.