Game development portfolio

Ten years of games and real-time simulations in Unity and Unreal, from a mobile wrestling sim in 2016 to agentic tooling for Unreal Engine 5.

2016 – 2017

80’s Mania Wrestling Returns

Checkmate Creative

A mobile wrestling GM simulator, still live and updated, with 100K+ downloads and a 4.3 rating across Google Play and the App Store.

Planned the data model (profiles, roster, progression, rewards) and built save/load plus the scheduled-reward notifications that bring players back.

2016 – 2017

Curse of the Sunken Temple

BugDev Studios (now Conovo Technologies)

Multiplayer VR with LEAP Motion hand tracking, held to a stable 90 FPS.

2017 – 2018

Homescapes-style renovation game

OZI Technology Group

A city-builder with minigames, a currency economy and property flipping. Led a team of four to get it feature-complete in six months, cutting timelines by about 20% across the group’s studios.

2018

Paint Brawl

Sablo Studio

A multiplayer arena paintball game with real-time networking, built for low-end mobile devices.

2018

3D Farm Simulation

Sablo Studio

Crafting, crop growth and save/load in C#, tuned to hold frame rate on cheap phones. Like Farmville, but worse, and less fun.

2018 – 2023

VR cricket for live broadcast

Centurion VR

A VR cricket simulation broadcast live on Star Sports India to 200M+ viewers. Won the contract over Accenture and helped raise $10M.

Sub-frame bat-ball collision, a port from Unity to Unreal with C++ physics extensions, and real match data piped through Kafka so anyone in studio could face a delivery 30 seconds after it was bowled.

2019 – 2021

HotstarVR and Caribbean Premier League VR

Centurion VR

A public VR cricket activation: 80,000 fans played real deliveries on HotstarVR across India, and 5,000 more at the Caribbean Premier League.

2019 – 2021

Haptic feedback VR cricket bat

Centurion VR with Synapse

A real cricket bat with submillimeter SteamVR tracking and force feedback on every hit.

2019

The Language of Silence VR

Volunteer

A mixed reality documentary with interactive holograms of Pakistani women sharing their experiences of gender disparity. Selected for CPH:LAB and CPH:DOX in Denmark.

2021 – 2023

Meta Quest 2 VR Cricket

Centurion VR

The broadcast simulation ported to standalone Android VR hardware without dropping visual quality.

2023 – 2024

Top Spot Cricket

Top Spot Games

A mobile cricket game with real-time 6DoF bat and body tracking from the front camera alone, at 60 FPS on low-end Android. Helped raise a $5M seed round and drew interest from the ICC, ECB, MLB and Wimbledon.

2023 – 2024

Pose-tracking sports toolkit

Top Spot Games

The cricket tracking turned into a reusable toolkit for Wii Sports-style games across cricket, baseball, tennis and table tennis, with a custom YOLO model running on-device through ONNX and Unity Sentis.

Fruit Splash came out of it too: a fruit-slashing game where your hands are the swords.

2023 – 2026

Go, Operative!

Timber Wolf Studio

A location-based co-op game on real-world maps. Designed the multiplayer architecture: authoritative server, client-side prediction, server reconciliation, and geolocation interest management so each client only syncs nearby players. go-operative.com

2025 – 2026

Tower’s Gate

Hayabusa Studios

An open-world multiplayer RPG in Unreal Engine 5 drawing on Asheron’s Call. Led four UE5 developers to the MVP: combat, inventory, spellcasting, progression, enemy AI, an allegiance-style patron/vassal system and a vitae-inspired death penalty.

2024 – present

FLIP!

Self-published

A neon endless runner on Google Play built around a one-tap gravity flip, with 10 zones, 30+ unlockable skins and global leaderboards. Game page

2026

MediaPipe Unity Humanoid Avatar

Open source

A Unity package that drives any Humanoid-rigged avatar from a plain webcam. No depth camera, no motion capture suit.

2026 – present

Unreal Engine agentic toolkit

Goldmine Labs

Gives LLM agents natural-language control of the live Unreal Engine 5 editor through 300+ verified tools for lighting, materials and assets, with a safety layer that blocks destructive actions before they run.

In side-by-side runs it cut token spend and time by 73%: a task that took Opus 5.5 an hour finished faster on Sonnet 5 with the toolkit.

2026 – present

Automated game creation pipeline

Goldmine Labs

An agent pipeline on top of the Unreal toolkit that takes a game from idea to playable prototype.